Oblivion Beautification Project 1.81
by Tore Andersen

The Oblivion Beautification Project is an extensive enhancement guide for The Elder Scrolls IV: Oblivion. It will improve graphics & effects, fix errors and improve stability and optionally, add lots of new lore-friendly content. All together, this gives Oblivion a new feel of "realism with enhanced atmosphere", and also brings new adventures to the already huge world of Cyrodiil. See screenshots below.

1:
Brief info about the project
2: Before getting started
3: Screenshots

1 - Brief info about the project

The Oblivion Beautification Project (OBP) offers it's own unique graphical settings, and has a complete step by step instructions guide with options for different systems. You don't need to have any experience to follow the guide, but you do need to have patience and preferably a good internet connection.

The Elder Scrolls IV: Oblivion was the best open-world RPG till Skyrim came around. The game engine is older than Skyrim's, but with this guide it will still become both immersive and beautiful, despite it's limitations. The huge amount of mods & enhancements available has made it possible to reach a pretty high level of sophistication with regards to graphics and visual effects. However, due to this vast amount of mods, it's a very time consuming process to figure out which mods are compatible, which mods you like, and what the limits for your system are. It takes countless hours of research, downloading and testing. This guide can save you months of work, and narrow it down to a few hours instead. It's made as a step by step instruction on how to install and set everything up. No experience needed. There are lots of other great modding guides for Oblivion, but with different focus. This guide focus on enhancing the graphics, improving stability and providing the most beautiful and FPS friendly ENB render to date. With the OBP ENB settings, you actually won't need any other lighting mods or renders (which take up resources). Most other ENB settings require both separate lighting overhauls and SweetFX files. Besides the graphic render, OBP also focus on expanding the game with new content and adventures, while staying true to the original game lore and style. Everything is kept true to the Elder Scrolls universe, but with an enhanced look of realism and atmosphere. It is an adventure game after all, and beautiful settings doesn't make it less interesting to play.
With The Oblivion Beautification Project, Oblivion will look almost as great as Skyrim, and run both smooth and stable. Even on older systems. However, the more video memory the better, so options are given for systems with less than 2GB, for systems with 2+GB.


           



2 - Before getting started

Before the enhanced graphic settings (The ENB) can be used, some modifications (Mods) need to be installed, and some settings need to be changed.

1 - Make sure that Oblivion is updated to the latest version. (1.2.4.16)

2 - Make sure that you have about 100GB of free space, if you want to install all recommended mods.
*For the best experience, I strongly recommend having all DLCs (or the Game of the Year Edition) installed as well. The OBP testing was done with all DLCs, but they are not mandatory for following the guide.

3 - Sign up at the Nexus. (LINK) - It's free and takes about 2 minutes. The Nexus site is the main source of mods used in this guide.

The OBP guide has 3 main sections. Mod installation, ENB settings and Tweaking. They ALL need to be followed one by one for everything to work properly.

 

Proceed to Mods
 

Or... If you just want the latest ENB settings, please use the link below. *If you have not yet installed the required mods and done the tweaks, I don't recommend using the ENB, even though they work. The settings have been modified for the OBP environment, and therefore might look randomly different when applied on other setups.

Download the latest ENB settings: LINK

 

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OBP ENB 1.81 Screenshots

           

           

           

           
 

 

Brief info about The Elder Scrolls IV: Oblivion, and the world of Tamriel

The Elder Scrolls IV: Oblivion, is a 1st person open-world RPG from Bethesda Game Studios, released in 2006, preceding Skyrim. The main storyline is about stopping a fanatic cult, known as the Mythic Dawn, from opening the gates to the Oblivion realm. The Oblivion realm is the home of the Daedra, the ancient Gods of Tamriel. The Elder Scrolls IV: Oblivion takes place in Cyrodiil, which is the center of Tamriel, just south of Skyrim. It is the homeland of The Empire, which is trying to unify the different regions and races of Tamriel under one flag.

Tamriel, also known as "Dawn's Beauty" or "Starry Heart", is one of several continents on the planet Nirn. Tamriel is where The Elder Scrolls game series take place. The Elder Scrolls Online will (with time) combine all the provinces of Tamriel into the same game. Nirn is a mortal realm, which is connected to the immortal realms of Oblivion. During The Elder Scrolls IV: Oblivion, "Mankar Camoran" speaks of Tamriel as an extension of the Oblivion realm, but as he is the only Daedric prince who claims so, it might just be a propaganda "storie" from the Mythic Dawn.

Tamriel is about 12 million square kilometers, and is divided into 9 provinces. Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil.


Cyrodiil
(Also known as the Heartlands) is the heart of Humans, who made the empire. It is the largest of the provinces, and is mostly jungle. The Imperial City is in the heartland, by the Nibenay Valley. The central valley is surrounded by rain forests, which face the swamps of Argonia and the Topal Bay. The land rises to the west and the north, where it borders Skyrim. Between the western coast and the central valley, lay huge forests and swamps. This is where The Elder Scrolls IV: Oblivion, takes place.

Morrowind is the homeland of the Dunmer. (Dark Elves) The province is located to the far north of Tamriel. Most of it's population is living around the high uplands, and the river valleys of central Morrowind. In the Inner Sea, the island Vvardenfell is dominated by the Red Mountain volcano and ash wastelands. This is where The Elder Scrolls III takes place.

Black Marsh is located by the great inland waterways and swamps to the south. Most travel is by boat, as there a only very few roads. The coasts and northwestern forests are mostly uninhabited. For ages, the Dark Elves have raided the Black Marsh for slaves. Even though the Empire has made it illegal, they continue to do so, which is the main reason for hatred between the Argonians and the Dunmer.

Elsweyr is mainly jungles and river basins, inhabited by the Khajiit. They are city dwellers with tradition for trade. To the north of Elsweyr, nomadic tribal Khajiit live in the wastes and grasslands. They are more aggressive and territorial, and united under tribal warlords. The settled Khajiit to the south, quickly adopted to the ways of the Empire, but the northern tribes still keep to their barbaric ways.

Valenwood is a large forest wilderness, mostly uninhabited. The coasts of Valenwood have swamps and tropical rain forests. This is where the Bosmer (Wood Elves) live in small timber houses. They have small settlements scattered along the coast, only connected trails. There are a few Imperial roads, but they only have tiny settlements, and trade and traffic activity is very low.

The Summerset Isle is a green place with fertile farmlands, woods, and old towers and manors. Most settlements are small and isolated, mostly seats by wizard or warlord. The Isle has a few natural ports, but foreigners are usually not welcome. The Aldmer who lives here, are little affected by the Empire.

High Rock is the land of the Bretons. The land has 3 main locations: The Dellese Isles, the Bjoulsae River, and the Western Reach. The highland strongholds and the valley settlements have encouraged independence of the many Breton clans. Their language, traditions, and legends are holding the people together in tradition and spirit.

Hammerfell is an urban and maritime province. The Elder Scrolls II: Daggerfall, takes place here. Most of the population is gathering in the cities of Sentinel and Stros M'Kai. The rest of the country has a thin population, living in small poor farm houses. Hammerfell is home to the Redguards, who love of travel, and go on adventures. Many Redquards are sailors, mercenaries, and adventurers all around Tamriel.

Skyrim, also known as the "Old Kingdom" or "Fatherland", was the first region of Tamriel, that was settled by humans from Altmora. The Nords. Who are hardy, brave, and fearless people, with strong traditions and beliefs. They are excellent warriors, but also traders. They are far more civilized than their barbarian ancestors, but war and exploration still remains essential to the Nords. This is where The Elder Scrolls V takes place.



Legend say that the first humans came to Tamriel from the continent of Altmora in the late Second Era. It was not a single invasion, but a series over hundreds of years, developing the Nords, Imperials and the Bretons.

The world of Oblivion (Cyrodiil) is similar in size to the world of Skyrim. Oblivion has a more classic medieval-European fantasy style, compared to Skyrim's northern Viking inspired world, or the "surreal" land of Morrowind. Cyrodiil is home of the Empire, and is more conservative than the rest of the provinces. Many foreigners come to Cyrodiil to find opportunity and fortune, so even though the Imperials are the original national race, all races are well represented.

The races of Tamriel:
Altmer (High Elf) - Summerset Isles
Argonian - Black Marsh
Bosmer (Wood Elf) - Valenwood
Breton - High Rock
Dunmer (Dark Elf) - Morrowind
Imperial - Cyrodiil
Khajiit - Elsweyr
Nord - Skyrim
Orsimer (Orc) - High Rock and Orsinium
Redguard - Hammerfell